Backburner Preferences

Backburner Manager box
Select the hostname of the Backburner Manager system that handles background jobs submitted by the workstation.
Backburner Group box
Specifies a server group (a preset group of render nodes) used to process jobs submitted by the application. By default, Backburner Manager assigns a job to all available render nodes capable of processing it. If you have a dedicated group of render nodes for processing jobs, set the value to the name of the render node group. See the Backburner User Guide for information on creating groups.
Burn Job Type box
Configure according to the GPU capabilities of the nodes in your background processing network.
  • Software: none of the nodes in your background processing network is equipped with a GPU. The application will not send jobs that require a GPU to the background processing network, but only jobs that can be processed in software mode (using OSMesa) by the render nodes.
  • GPU Burn: all the nodes in your background processing network are GPU-enabled. The application will send all jobs to the GPU-equipped nodes in the background processing network, even if some jobs do not specifically require a GPU node. The GPU-equipped render nodes will render jobs that require a GPU, as well as OSMesa jobs. If your background processing network also contains nodes without a GPU, and this setting is used, all jobs are sent only to GPU-equipped render nodes, and the nodes without a GPU are never used.
Burn Priority field
Displays the priority for renderings jobs, from 0 (highest priority) to 100 (lowest). Editable.
Wire Priority field
Displays the priority for transfers from and to this workstation, from 0 (highest priority) to 100 (lowest). Editable.
Cache Priority field
Displays the priority for caching imported media on this workstation, from 0 (highest priority) to 100 (lowest). Editable.
Export Priority field
Displays the priority for exporting clips from this workstation, from 0 (highest priority) to 100 (lowest). Editable.
Note: Regarding the different priorities, be careful when setting new values or you might end up with a system trying to transfer frames before they are rendered.