When copying and pasting keyframes for geometries, point trackers, and Effects plugins, you need to be aware of the following guidelines:
- When there are more source channels in the copy buffer than there are corresponding channels in the target, Lustre will match channels (in top-to-bottom order) with their corresponding target channels. Non-matching channels will not be pasted.
- Axes are not saved with absolute values; therefore, it is not possible to copy and paste an axis while maintaining its original position. If you perform such an action, you will have to manually modify the appropriate axis channel values.