Render Naming Settings

Use the Render Naming Settings to configure the token based folder structure and naming conventions of rendered media. These settings are included in any project templates you create.

The project is provided with default path structures for each render mode based in the RenderNaming section of the init.config file. You can customize the folder structure and naming conventions of your renders by modifying the fields in the new Render Naming menu in the Project settings.

If you modify a render naming path for a new grade, and you load a previous grade that has a different rendering path for the same render mode, Lustre will be able to link the grade to its previously saved render path. The render naming paths are saved in the file called <grade name>.renderinfo.

Standard Render Button
Select to set standard (monoscopic) rendering.
Stereoscopic Render Button
Select to set stereoscopic rendering.
Normal Field
The location and naming convention for Normal renders.
No ShotID Field
The location and naming convention for No ShotID renders (individually rendered shots).
One Seq Field
The location and naming convention for One Sequence renders.
Src Grade Field
The location and naming convention for Source Grading renders.
Padding Field
Defines the padding of the file name (the number of digits used for file numbering) for each render mode. For example: <NormalPadding string=".%06d" /> will generate a six digit file like this: filename.123456.dpx.
Note: It is possible to create a file with only a frame index (no filename), by removing the "." in the Padding Field. This is the default padding value of the One Sequence render mode.

The following tokens can be used for rendering:

Note:

Grade-based Render Location

Each grade saves the current render naming path associated with its render mode every time you start a new render, submit a render job to Burn or ShotReactor. This means if you modify a render naming path for a new grade, and you load a previous grade that has a different rendering path for the same render mode, Lustre will be able to link the grade to its previously saved render path. The render naming paths are saved in a file called <grade name>.render<render mode>, according to the selected render mode. For example:

Modifiying the Render Naming

If you type an invalid token and press enter (or select another path field), Lustre will highlight the invalid token to warn you about the error.

Also, after modifying a render location field, if you want to revert to the default location defined in the init.config, press the CTRL key and click on the field you want to reset.