Decimation is the number of subdivisions for the main patches of the mesh (not the small subdivided elements). The default decimation value is 10, which means that each patch is divided into 10 by 10 elements. You should increase this value when:
Keep the following points in mind when you are adjusting the decimation value:
The Samples field specifies the anti-aliasing factor. This number specifies the number of samples per pixel during final processing.
Provides three texture rendering options.
Select: | To: |
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High Quality | Use high-quality hardware texture rendering. This option always uses the highest level of precision. High Quality tiles images according to the available texture memory. This option is the default and is the recommended rendering option for film images or any image that is greater than the available texture memory. |
Low Quality | Use low-quality hardware texture rendering, specifically during interactive rendering mode or when you want to render an image quickly. This option uses the precision level that you set in the Precision field. |
Pixel Rendering | Use polygon rendering. |
Click Preview to hide the mesh and preview the resulting frame.
The higher the value, the higher the quality of the display during interaction, and the higher the quality of final processing when rendering under Low Quality.
When disabled, animated objects do not move, but keep the position of their current value. Disable Motion Update when you want to copy keyframe values from one frame to another.