Lustre ShotReactor renders modified frames when you move to the next shot on the timeline. With ShotReactor, playback is enabled without interrupting your work during creative sessions.
ShotReactor is installed by default with Lustre. It requires a ShotReactor license on the workstation or on the license server.
ShotReactor can be run on a remote server:
- Install Linux on the server to be used as the ShotReactor and connect it to the local network. Log in as root.
- The ShotReactor server must share the same storage as the workstation. It may be necessary to configure the file paths manually. If not Using BrowseD with ShotReactor, configure read and write access on the storage filesystem, and mount it on the ShotReactor server:
- As root, open /etc/exports and add a new line for the mount point, e.g.: /mnt/StorageMedia *(rw,no_subtree_check,async) or /mnt/md0 *(rw,no_subtree_check,async). This creates a network share for the mount point for the storage filesystem. Other users on the network will access the storage devices by mounting its network share.
- Activate the new network share for the storage device with exportfs -a. The list of network shares is refreshed from the exports file. Confirm the storage devices are available to be mounted with exportfs.
- In a terminal, as root, on the ShotReactor server create a mount point on the ShotReactor server and set permissions:
mkdir /mnt/StorageMedia
chmod 666 /mnt/StorageMedia
mount <Master Station>:/mnt/StorageMedia/ /mnt/StorageMedia
- To configure ShotReactor to automatically mount the storage filesystem edit /etc/fstab and add a line for the mount point just created, e.g.: <IP address>:/<exported filesystem> /<mount point> nfs rw,bg,hard,intr 0 0.
- Restart the Shot Reactor server. The storage filesystem should mount.
- To install the ShotReactor license, get the dlhostid of the ShotReactor. Log in to the ShotReactor server as root and create the license file, e.g: /usr/local/flexlm/licenses/DL_license.dat and copy the license code into it.
- In the Lustre install directory run ./INSTALL_LUSTRE_SHOTREACTOR.
- Once the Creative workstation and the ShotReactor server to are configured to communicate, configure the HostName string keyword with the Shot Reactor server IP address in the ShotReactor section of the init.config file.
- Render shots as you work.