As many as eight render nodes can be set up for background rendering with Lustre. On each, verify and perform the procedures below, in order.
- Install Burn for Lustre.
- License Burn for Lustre.
Mount storage on the render nodes
Configure Lustre BrowseD to allow background render nodes to access the workstation's storage. Otherwise, mount the media storage on each render node with an NFS mount point.
If the system that stores the render files is different from the system that stores the Project Home directories, two (or more) mount points are needed. For example, if, in the Project Setup menu, the Project Home path is /mnt/md0/SCENES and the Renders Full Home path is /sanserver:/RENDERS, located on a central storage system, a mount point for each path must be defined. Mount the storage on a render node:
- Determine the IP address of the computer that manages the storage. If using direct attached storage only, this is the IP address of the Lustre workstation. You must also determine the IP address of the centralized file server if you are also using a server area network (SAN) or network attached storage (NAS).
- Create a directory in /mnt for the mount point. The directory name must be the same for the mount point on each node. Change the permissions on this directory to allow read/write access.
- Set up the mount point to access the Lustre system storage or the central system storage. Use the mount point as defined in the Lustre Project Setup menu. For example, if the Project Home is /mnt/md0/SCENES, and the Linux mount point directory is named /mnt/md0, the mount command is: mount <hostname> :/mnt/md0/SCENES /mnt/md0
- Open /etc/fstab in a text editor and then add a line for the new mount point: <IP address>:/<exported filesystem> /<mount point> nfs rw,bg,hard,intr,nfsvers=3 0 0
- Save and close the file and restart the render node.