Roll extraction values are now applied correctly to the knee and elbow Nodes as you manipulate the Effectors for your character’s hands and feet. For example, if you rotate a foot Effector along the roll axis of the leg, the knee bone rotates according to the Roll Extraction settings, and the knee Effector rotates the same way as the upper leg bone. This ensures that the knee Effector stays oriented correctly.
The HIKSetCharacterStateTransformTQS() and HIKGetCharacterStateTransformTQS() functions now correctly compute local space transforms.
HumanIK no longer allocates unnecessary Degrees of Freedom for Nodes assigned the HIKNodeParentOffset flag in the Character Definition.