hik2fbx

The hik2fbx tool is a command-line utility that converts character data files dumped from HumanIK into the open-standard .fbx format. You can use these .fbx files in order to visualize and test out your characterization setup, character states, and effector placements within a compatible authoring tool such as Autodesk® MotionBuilder®.

Syntax

hik2fbx.exe HIKCharacter.hik [HIKCharacterState.hiks] [HIKEffectorSetState.hikes] [HIKPropertySetState.hikps]

Details

You can create these input data files from your game engine at runtime by using functions provided in the HumanIK API. For more information, see Saving and Loading HumanIK Objects, and the functions defined in the hikdump.h file.

The output .fbx file is optimized for use within MotionBuilder. You may also be able to open it and visualize its data in other applications that are compatible with the FBX standard.