Rendering an animation outputs the animation according to the settings you specify in the render dialog box. There are three tabs in the dialog box that provide settings based on the selections you make on the General tab. We recomend using the Preview Render option to confirm the camera shows the animation in the way you want.
Before you render an animation, must make sure that no productions are active. In the browser, expand the production folder and if a production is active, it will have a check mark next to it, right-click and deactivate it. Active productions take precedence over active animations at render time.
Specify rendering settings for an animation. On the ribbon, click Render tab Render panel
Render Animation
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If the current lighting style leverages image based lighting, then only lights contributing to the rendering will be the standard lights defined within that lighting style. Image based lighting will not be used in the render.
On the Output tab specify whether to render all or part of the animation. You may choose to render the animation in reverse. Provide the output file name and type (.avi, .wmv, or static images) and the frame rate. Use Preview render to quickly see the results. Preview render uses the scene or IBL lighting from the modeling environment instead of Studio lighting.
Entire Animation Specifies the start and end times for the entire animation. To use the Measure command or choose from most recently used values, click the arrow on the input box and select from the menu. You can adjust any value in the input box.
Specified Time Range Specifies the start and end times for a segment of the animation. Start time must be less than or equal to end time. To choose from most recently used values, click the arrow on the input box and select from the menu. You can adjust any value in the input box. The specified time range is expressed by seconds as a default. However, the time range can be expressed in terms of frames by specifying the number followed by the letter “f”.
Reverse When selected, the animation records in reverse, from the end time to the start time. The time edit controls display the appropriate reversal.
You can specify video output or image output which results in each frame being output as an image. You would compile these in a third-party editor to produce the animation.
Video Format Specifies the video format.
Image Sequence Format Specifies the image sequence format.