The Boundary Patch feature generates a planar or 3D surface from a closed 2D sketch, a closed boundary, or a mixture of both. The patches default to contact (G0), but can have edge conditions of tangent (G1) or smooth (G2) applied to each model edge.
Alternatively, you can select one or more closed 2D or 3D sketches to form a nonplanar patch. When a closed sketch is selected, the corresponding region is highlighted in the graphic window. Once the region is highlighted, you can use Select Other to select specific geometry within the sketch.
For all selection methods, the OK command is enabled once a closed loop is defined so that you can select more loops. By selecting more loops, you can define inner and outer loops that make islands in the surface. If a planar region is selected, selection of extra loops is not allowed.
Tips for creating boundary patches:
In the part environment, you can use the Stitch command to stitch several edge-matched surfaces together to create a quilt. This operation is parametric; changes to the parent surfaces update the quilted surface.
Surface edges must be touching to be stitched. The Stitch command has a tolerance control that provides an upper limit and helps to determine which edges to stitch.
The Ruled Surface feature creates surfaces that extend the specified distance and direction from selected edges. Ruled surfaces are often used in casting design to create parting surfaces or to create smooth extensions to complex surfaces. Specify the type to achieve the desired results.