max_physical_camera_lens : textureMap {7773161f,47006235}
NEW in 3ds Max 2016: Exposes the mental ray implementation of the 3ds Max Physical Camera to MAXScript.
Class instances not creatable by MAXScript.
<max_physical_camera_lens>.enable_dof : boolean
<max_physical_camera_lens>.aperture_shape : integer
<max_physical_camera_lens>.aperture_num_blades : integer
<max_physical_camera_lens>.aperture_blades_rotation_degrees : float
<max_physical_camera_lens>.focus_distance : float
<max_physical_camera_lens>.aperture_radius : float
<max_physical_camera_lens>.aperture_texture : texturemap
<max_physical_camera_lens>.aperture_texture_resolution_x : integer
<max_physical_camera_lens>.aperture_texture_resolution_y : integer
<max_physical_camera_lens>.aperture_texture_affect_exposure : boolean
<max_physical_camera_lens>.bokeh_center_bias : float
<max_physical_camera_lens>.bokeh_optical_vignetting : float
<max_physical_camera_lens>.bokeh_anisotropy : float
<max_physical_camera_lens>.horizontal_tilt : float
<max_physical_camera_lens>.vertical_tilt : float
<max_physical_camera_lens>.cubic_distortion_amount : float
<max_physical_camera_lens>.distortion_texture : texturemap
<max_physical_camera_lens>.enable_dof_connected : boolean
<max_physical_camera_lens>.enable_dof_shader : texturemap
<max_physical_camera_lens>.enable_dof_paramName : string
<max_physical_camera_lens>.aperture_shape_connected : boolean
<max_physical_camera_lens>.aperture_shape_shader : texturemap
<max_physical_camera_lens>.aperture_shape_paramName : string
<max_physical_camera_lens>.aperture_num_blades_connected : boolean
<max_physical_camera_lens>.aperture_num_blades_shader : texturemap
<max_physical_camera_lens>.aperture_num_blades_paramName : string
<max_physical_camera_lens>.aperture_blades_rotation_degrees_connected : boolean
<max_physical_camera_lens>.aperture_blades_rotation_degrees_shader : texturemap
<max_physical_camera_lens>.aperture_blades_rotation_degrees_paramName : string
<max_physical_camera_lens>.focus_distance_connected : boolean
<max_physical_camera_lens>.focus_distance_shader : texturemap
<max_physical_camera_lens>.focus_distance_paramName : string
<max_physical_camera_lens>.aperture_radius_connected : boolean
<max_physical_camera_lens>.aperture_radius_shader : texturemap
<max_physical_camera_lens>.aperture_radius_paramName : string
<max_physical_camera_lens>.aperture_texture_resolution_x_connected : boolean
<max_physical_camera_lens>.aperture_texture_resolution_x_shader : texturemap
<max_physical_camera_lens>.aperture_texture_resolution_x_paramName : string
<max_physical_camera_lens>.aperture_texture_resolution_y_connected : boolean
<max_physical_camera_lens>.aperture_texture_resolution_y_shader : texturemap
<max_physical_camera_lens>.aperture_texture_resolution_y_paramName : string
<max_physical_camera_lens>.aperture_texture_affect_exposure_connected : boolean
<max_physical_camera_lens>.aperture_texture_affect_exposure_shader : texturemap
<max_physical_camera_lens>.aperture_texture_affect_exposure_paramName : string
<max_physical_camera_lens>.bokeh_center_bias_connected : boolean
<max_physical_camera_lens>.bokeh_center_bias_shader : texturemap
<max_physical_camera_lens>.bokeh_center_bias_paramName : string
<max_physical_camera_lens>.bokeh_optical_vignetting_connected : boolean
<max_physical_camera_lens>.bokeh_optical_vignetting_shader : texturemap
<max_physical_camera_lens>.bokeh_optical_vignetting_paramName : string
<max_physical_camera_lens>.bokeh_anisotropy_connected : boolean
<max_physical_camera_lens>.bokeh_anisotropy_shader : texturemap
<max_physical_camera_lens>.bokeh_anisotropy_paramName : string
<max_physical_camera_lens>.horizontal_tilt_connected : boolean
<max_physical_camera_lens>.horizontal_tilt_shader : texturemap
<max_physical_camera_lens>.horizontal_tilt_paramName : string
<max_physical_camera_lens>.vertical_tilt_connected : boolean
<max_physical_camera_lens>.vertical_tilt_shader : texturemap
<max_physical_camera_lens>.vertical_tilt_paramName : string
<max_physical_camera_lens>.cubic_distortion_amount_connected : boolean
<max_physical_camera_lens>.cubic_distortion_amount_shader : texturemap
<max_physical_camera_lens>.cubic_distortion_amount_paramName : string
<max_physical_camera_lens>.TheList : maxObject array
<max_physical_camera_lens>.Shader_Version : integer