builtin_mdl_multiply_scalar - superclass: textureMap; super-superclass:material - 10:0 - classID: #(2004031007, 1181528927)
NEW in 3ds Max 2016: Exposes built-in mental ray multiply scalar MDL texture map to MAXScript.
<builtin_mdl_multiply_scalar>.factor Float default: 0.0 -- animatable; float
<builtin_mdl_multiply_scalar>.factor_connected BooleanClass default: false -- boolean
<builtin_mdl_multiply_scalar>.factor_paramName UndefinedClass default: undefined -- string;
<builtin_mdl_multiply_scalar>.factor_shader UndefinedClass default: undefined -- texturemap
<builtin_mdl_multiply_scalar>.value Float default: 0.0 -- animatable; float
<builtin_mdl_multiply_scalar>.value_connected BooleanClass default: false -- boolean
<builtin_mdl_multiply_scalar>.value_paramName UndefinedClass default: undefined -- string;
<builtin_mdl_multiply_scalar>.value_shader UndefinedClass default: undefined -- texturemap