CreaseSet : Modifier

CreaseSet - superclass: modifier; super-superclass:MAXWrapper - 13:0 - classID: #(1874600602, -805078837)

NEW in 3ds Max 2016: Exposes the CreaseSet modifier to MAXScript.

   

Value > MAXWrapper > Modifier > CreaseSet

Constructors:

CreaseSet ...
CreaseSetMod ...

   

Properties:

Selection Rollout

<CreaseSet>.ignoreBackfacing     BooleanClass    default: false   --  boolean; Ignore_Backfacing

Gets/sets the state of the Ignore Backfacing checkbox.

   

<CreaseSet>.angleselecttype     Integer    default: 0   --  integer

Gets/sets the selection of the Face Angle Selection Type drop-down list.

This setting controls how the Face Angle range is specified in the UI and in MAXScript.

Possible values are:

0 - +/- mode - the Face Angle range is specified using a base angle and a plus/minus tolerance value relative to it. For example, if the . anglea is 90.0 and . angleb is 5.0, Face Angles between 85.0 and 95.0 degrees will be used to select edges.

1 - A/B mode - the Face Angle range is specified using the minimum and maximum values of the range. In the above example, . anglea will be 85.0 and . angleb will be 95.0.

   

<CreaseSet>.anglea     Float    default: 90.0   --  float; SelectAngle

Gets/sets the base angle value when . angleselecttype is set to 0.

Gets/sets the minimum angle value when . angleselecttype is set to 1.

Note that the value of this property will change depending on the . angleselecttype property value. For example, if . angleselecttype is set to 0 and . anglea is 90.0, and . angleb is changed from 5.0 to 10.0, switching . angleselecttype to 1 will show . anglea as 80.0 now and . angleb as 100.0.

   

<CreaseSet>.angleb     Float    default: 5.0   --  float; PlusMinusAngle

Gets/sets the angle +/- variation value when . angleselecttype is set to 0.

Gets/sets the maximum angle value when . angleselecttype is set to 1.

Note that the value of this property will change depending on the . angleselecttype property value. For example, if . angleselecttype is set to 0 and . anglea is 90.0, and . angleb is changed from 5.0 to 10.0, switching . angleselecttype to 1 will show . anglea as 80.0 now and . angleb as 100.0.

To actually perform the Select By Face Angle operation, you can use the <CreaseSet>.DoSelectByAngle() method exposed by the CreaseSetMod MixinInterface documented further on this page.

   

Crease Sets Rollout

<CreaseSet>.creasesetcrease     ArrayParameter    default: #()   --  float array

Gets/sets the array of Creases in the Crease Set.

   

<CreaseSet>.creasesetname     ArrayParameter    default: #()   --  string array

Gets/sets the array of Crease Names in the Crease Set.

   

<CreaseSet>.creasesettype     ArrayParameter    default: #()   --  int array

Gets/sets the array of Crease Types in the Crease Set.

   

<CreaseSet>.creasesetselect     ArrayParameter    default: #()   --  int array

Gets/sets the array of Crease selected states in the Crease Set.

   

<CreaseSet>.creasesetcolor     ArrayParameter    default: #()   --  RGB color array

Gets/sets the array of Crease Colors in the Crease Set.

   

<CreaseSet>.displaySetColors     BooleanClass    default: false   --  boolean

Gets/sets the state of the Display Crease Set Colors option.

When set to True, the Crease Sets will use the defined colors.

When set to False (default), no colors will be displayed.

   

Options Rollout

<CreaseSet>.autoSelectNodes     BooleanClass    default: false   --  boolean

Gets/sets the state of the Auto-Select Nodes option.

   

<CreaseSet>.tolerance     Float    default: 0.01   --  float

Gets/sets the value of the Tolerance option.

   

<CreaseSet>.keepExistingSets     BooleanClass    default: true   --  boolean

Gets/sets the state of the Keep Existing Sets option.

When set to True (default), adding new Crease Sets will preserve the existing Crease Sets.

When set to False, adding new Crease Sets will replace the existing Crease Sets.

   

CreaseSet interfaces:

Interface: CreaseSetMod

   

Properties:

No properties exposed.

   

Methods:

<void><CreaseSet>.ShrinkSelection()

Shrinks the selection.

Equivalent to pressing the "Shrink" button in the modifier's User Interface.

   

<void><CreaseSet>.GrowSelection()

Grows the selection.

Equivalent to pressing the "Grow" button in the modifier's User Interface.

   

<void><CreaseSet>.RingSelection()

Selects rings based on the current selection.

Equivalent to pressing the "Ring" button in the modifier's User Interface.

   

<void><CreaseSet>.LoopSelection()

Selects loops based on the current selection.

Equivalent to pressing the "Loop" button in the modifier's User Interface.

   

<void><CreaseSet>.DoSelectByAngle()

Performs the Select by Face Angle operation, selecting edges based on the . anglea , . angleb , and . angleselecttype properties documented earlier on this page.

Equivalent to pressing the "Select" button in the modifier's User Interface.

   

<void><CreaseSet>.SelectSetsAll()

Equivalent to pressing the "All" button in the modifier's User Interface.

   

<void><CreaseSet>.SelectSetsNone()

Equivalent to pressing the "None" button in the modifier's User Interface.

   

<void><CreaseSet>.SelectSetsInvert()

Equivalent to pressing the "Invert" button in the modifier's User Interface.

   

<boolean><CreaseSet>.CreateSet <string>name

Equivalent to pressing the "Create Set" button in the modifier's User Interface.

   

<void><CreaseSet>.SelectAllNodes()

Equivalent to pressing the "Select All Nodes" button in the modifier's User Interface.

   

<boolean><CreaseSet>.AutoGenerateSets()

Generates Crease Sets automatically based on the tolerance property.

Equivalent to pressing the "Auto-Generate" button in the modifier's User Interface.

   

MAXScript Methods Not Exposed In The Modifier's User Interface:

<boolean><CreaseSet>.MakeUniqueSetName <string>namein <integer>type <&TSTR>nameout
nameout is Out parameter

Creates a Crease Set with a unique name using the base name specified by the first parameter and the type specified by the second parameter. The resulting unique name will be written out in the by-reference third parameter.

Returns True on success, False on failure.

   

<index><CreaseSet>.GetSetIndex <string>name

Returns the index of the named Crease Set.

   

<boolean><CreaseSet>.SelectSet <string>name

Selects the named Crease Set.

Returns True on success, False on failure.

   

<integer><CreaseSet>.GetNumSelectedSets()

Returns the number of selected Crease Sets as an integer.

   

<integer><CreaseSet>.GetNumEmptySets()

Returns the number of empty Crease Sets as an integer.

   

integer><CreaseSet>.GetNumSets()

Returns the number of all Crease Sets as an integer.

   

<boolean><CreaseSet>.GetSetNameByIndex <index>index <&TSTR>nameout
nameout is Out parameter

Writes the name of the indexed Crease Set into the by-reference Out second argument.

Returns True on success, False on failure.

   

<boolean><CreaseSet>.SelectSetElements <string>name

Selects the name Crease Set's elements.

Returns True on success, False on failure.

   

<boolean><CreaseSet>.AddSelectionToSet <string>name

Adds the current selection to the named Crease Set.

Returns True on success, False on failure.

   

<boolean><CreaseSet>.SubtractSelectionFromSet <string>name

Subtracts the current selection from the named Crease Set.

Returns True on success, False on failure.

   

<boolean><CreaseSet>.UpdateSetFromSelection <string>name

Updates the named Crease Set to the current selection, overwriting the existing definition.

Returns True on success, False on failure.

   

<boolean><CreaseSet>.RenameSet <string>oldName <string>newName

Renames the Crease Set with the name specified by the first argument to the name specified by the second argument.

Returns True on success, False on failure.

   

<boolean><CreaseSet>.DeleteCreaseSet <string>name

Deletes the named Crease Set.

Returns True on success, False on failure.

   

<boolean><CreaseSet>.DeleteSelectedSets()

Deletes the selected Crease Sets.

Returns True if selected Sets were deleted, False if no Sets were deleted.

   

<boolean><CreaseSet>.DeleteEmptySets()

Deletes the Empty Crease Sets.

Returns True if empty Sets were deleted, False if no Sets were deleted.

   

<integer><CreaseSet>.CountSetElements <string>name

Returns the number of elements in the named Crease Set.

   

<integer><CreaseSet>.GetSetType <string>name

Returns the type of the named Crease Set.

   

<integer><CreaseSet>.CountAutoCreaseSets()

Returns the number of Auto-Crease Set.

   

<boolean><CreaseSet>.SetVertSelection <bitArray>selection <node>node

Sets the CreaseSet modifier's Vertex Selection to the bitArray provided by the first argument, on the base node specified by the second argument.

   

<boolean><CreaseSet>.GetVertSelection <node>node <&bitArray>selout
selout is Out parameter

Writes the CreaseSet modifier's Vertex Selection to the bitArray provided by the second by-reference Out parameters, using the base node specified by the first argument.

   

<boolean><CreaseSet>.SetEdgeSelection <bitArray>selection <node>node

Sets the CreaseSet modifier's Edge Selection to the bitArray provided by the first argument, on the base node specified by the second argument.

   

<boolean><CreaseSet>.GetEdgeSelection <node>node <&bitArray>selout
selout is Out parameter

Writes the CreaseSet modifier's Edge Selection to the bitArray provided by the second by-reference Out parameters, using the base node specified by the first argument.

   

<integer><CreaseSet>.GetNumVertSets()

Returns the number of vertex sets.

   

<integer><CreaseSet>.GetNumEdgeSets()

Returns the number of edge sets.

   

Actions:

No actions exposed.

   

See Also