Use the AssetManager.GetAssets() method to obtain an array of all the assets in your scene. For each asset, you can obtain data such as the file name and its type (for example, animation, pre-render script, bitmaps and so forth).
For a list of available assets, see demoAssets.py.
Use the AssetManager.CreateAsset() method to create an asset, for example, as follows:
asset = MaxPlus.AssetManager.CreateAsset("maps\\fir.tga") print asset.GetResolvedFileName()