apiMeshShape/apiMeshData.h
         
    
#ifndef _apiMeshData
#define _apiMeshData
#include <maya/MPxGeometryData.h>
#include <maya/MTypeId.h>
#include <maya/MString.h>
#include "apiMeshGeom.h"
{
public:
    
    
    
    apiMeshData();
    virtual ~apiMeshData();
    
    
    
                                            bool useComponents);
                                            bool useComponents,
                                            bool world) const;
    
    
    
    MStatus                 writeVerticesASCII( ostream& out );
 
    MStatus                 writeNormalsASCII( ostream& out );
 
    MStatus                 writeFacesASCII( ostream& out );
 
    MStatus                 writeUVASCII( ostream& out ); 
 
    static void * creator();
public:
    
    
    apiMeshGeom* fGeometry;
};
#endif