#ifndef _apiMeshGeom
#define _apiMeshGeom
#include <maya/MPointArray.h>
#include <maya/MIntArray.h>
#include <maya/MFloatArray.h> 
#include <maya/MVectorArray.h>
class apiMeshGeomUV; 
class apiMeshGeomUV { 
  public: 
    apiMeshGeomUV() { reset(); } 
    ~apiMeshGeomUV() {} 
    int                 uvId( int faceVertexIndex ) const;
    void                getUV( int uvId, float &u, float &v ) const; 
    float               u( int uvId ) const; 
    float               v( int uvId ) const; 
    int                 uvcount() const; 
    void                append_uv( float u, float v ); 
    void                reset(); 
    
};
inline void apiMeshGeomUV::reset()
{
    ucoord.
clear(); vcoord.
clear(); faceVertexIndex.clear(); 
}
inline void apiMeshGeomUV::append_uv( float u, float v )
{
    ucoord.append( u ); 
    vcoord.append( v ); 
}
inline int apiMeshGeomUV::uvId( int fvi ) const
{
    return faceVertexIndex[fvi]; 
}
inline void apiMeshGeomUV::getUV( int uvId, float &u, float &v ) const
{
    u = ucoord[uvId]; 
    v = vcoord[uvId]; 
}
inline float apiMeshGeomUV::u( int uvId ) const
{
    return ucoord[uvId]; 
}
inline float apiMeshGeomUV::v( int uvId ) const
{
    return vcoord[uvId]; 
}
inline int apiMeshGeomUV::uvcount( ) const 
{
    return ucoord.length(); 
}
class apiMeshGeom
{
public:
    apiMeshGeom();
    ~apiMeshGeom();
    apiMeshGeom& operator=( const apiMeshGeom& );
public:
    apiMeshGeomUV uvcoords; 
    int           faceCount;
};
#endif