apiSimpleShape/apiSimpleShape.h
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apiSimpleShape/apiSimpleShape.h
#ifndef _apiSimpleShape
#define _apiSimpleShape
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
//
// apiSimpleShape.h
//
// Implements a new type of shape node in maya called apiSimpleShape.
//
// To use it
//
// loadPlugin apiSimpleShape
// string $node = `createNode apiSimpleShape`; // You'll see nothing.
//
//
// // Now add some CVs, one
// string $attr = $node + ".controlPoints[0]";
// setAttr $attr 2 2 2; // Now you'll have something on screen, in wireframe mode
//
//
// // or a bunch
// int $idx = 0;
// for ( $i=0; $i<100; $i++)
// {
// for ( $j=0; $j<100; $j++)
// {
// string $attr = $node + ".controlPoints[ " + $idx + "]";
// setAttr $attr $i $j 3;
// $idx++;
// }
// }
//
//
// INPUTS
// NONE
//
// OUTPUTS
// NONE
//
#include <maya/MTypeId.h>
#include <maya/MPxComponentShape.h>
class
MPxGeometryIterator
;
class
apiSimpleShape :
public
MPxComponentShape
{
public
:
apiSimpleShape();
virtual
~apiSimpleShape();
// Associates a user defined iterator with the shape (components)
//
virtual
MPxGeometryIterator
*
geometryIteratorSetup
(
MObjectArray
&,
MObject
&,
bool
forReadOnly =
false
);
virtual
bool
acceptsGeometryIterator
(
bool
writeable=
true
);
virtual
bool
acceptsGeometryIterator
(
MObject
&,
bool
writeable=
true
,
bool
forReadOnly =
false
);
static
void
* creator();
static
MStatus
initialize();
static
MTypeId
id;
};
#endif
/* _apiSimpleShape */