blindDataShader/blindDataPluginMain.cpp
         
    
#include "blindDataMesh.h"
#include "blindDataShader.h"
#include <maya/MFnPlugin.h>
{ 
    MFnPlugin plugin( obj, PLUGIN_COMPANY, 
"5.0", 
"Any");
 
    const MString UserClassify( 
"shader/surface/utility" );
 
                                  blindDataShader::id, 
                                  blindDataShader::creator,
                                  blindDataShader::initialize,
                                  &UserClassify );
    if (!status) {
        status.
perror(
"registerNode");
        return status;
    }
                                  blindDataMesh::id,
                                  blindDataMesh::creator,
                                  blindDataMesh::initialize );
    if (!status) {
        status.
perror(
"registerNode");
        return status;
    }
    return status;
}
{
    status = plugin.deregisterNode( blindDataMesh::id );
    if (!status) {
        status.
perror(
"deregisterNode");
        return status;
    }
    plugin.deregisterNode( blindDataShader::id );
    if (!status) {
        status.
perror(
"deregisterNode");
        return status;
    }
    return status;
}