blindDataShader/blindDataShader.h
         
    
#ifndef _blindDataShader
#define _blindDataShader
#include <maya/MPxHwShaderNode.h>
{
public:
                              int prim,
                              unsigned int writable,
                              int indexCount,
                              const unsigned int * indexArray,
                              int vertexCount,
                              const int * vertexIDs,
                              const float * vertexArray,
                              int normalCount,
                              const float ** normalArrays,
                              int colorCount,
                              const float ** colorArrays,
                              int texCoordCount,
                              const float ** texCoordArrays,
                              const int * faceIDs, 
                              const float * localUVCoord);
public:
    
    
    static  void *  creator();
};
#endif