#ifndef _cgfxVector_h_
#define _cgfxVector_h_
#include "cgfxShaderCommon.h"
#include <maya/MPxNode.h>
#include <maya/MFnNumericAttribute.h>
#include <maya/MTypeId.h> 
{
public:
                        cgfxVector();
    virtual             ~cgfxVector(); 
    
    
    static  void*       creator();
    
    
public:
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
};
#endif