customTextureShader/customTextureShader.cpp
         
    
#include "customTextureShader.h"
#include <maya/MFnTypedAttribute.h>
#include <maya/MFnStringData.h>
#include <maya/MFnDependencyNode.h>
#include <maya/M3dView.h>
const MTypeId customTextureShader::m_TypeId(0x00081056);
 
const MString customTextureShader::m_TypeName(
"customTextureShader");
 
const MString customTextureShader::m_RegistrantId(
"customTextureShaderRegistrantId");
 
const MString customTextureShader::m_drawDbClassification(
"drawdb/shader/surface/customTextureShader");
 
customTextureShader::customTextureShader()
{
}
customTextureShader::~customTextureShader()
{
}
MStatus customTextureShader::initialize()
 
{
}
void* customTextureShader::creator()
{
    return new customTextureShader();
}
{
    
    return result;
}