customTextureShader/customTextureShader.h
         
    
#ifndef CUSTOMTEXTURENODE_H
#define CUSTOMTEXTURENODE_H
#include <maya/MPxHardwareShader.h>
{
public:
    customTextureShader();
    ~customTextureShader();
    static void* creator();
    static const MString m_RegistrantId;
 
    static const MString m_drawDbClassification;
 
};
#endif