#ifndef __dx11ShaderSemantics_h__
#define __dx11ShaderSemantics_h__
namespace dx11ShaderSemantic
{
    extern const char* kSTANDARDSGLOBAL;
    extern const char* kUndefined;
    extern const char* kWorld;
    extern const char* kWorldTranspose;
    extern const char* kWorldInverse;
    extern const char* kWorldInverseTranspose;
    extern const char* kView;
    extern const char* kViewTranspose;
    extern const char* kViewInverse;
    extern const char* kViewInverseTranspose;
    extern const char* kProjection;
    extern const char* kProjectionTranspose;
    extern const char* kProjectionInverse;
    extern const char* kProjectionInverseTranspose;
    extern const char* kWorldView;
    extern const char* kWorldViewTranspose;
    extern const char* kWorldViewInverse;
    extern const char* kWorldViewInverseTranspose;
    extern const char* kViewProjection;
    extern const char* kViewProjectionTranspose;
    extern const char* kViewProjectionInverse;
    extern const char* kViewProjectionInverseTranspose;
    extern const char* kWorldViewProjection;
    extern const char* kWorldViewProjectionTranspose;
    extern const char* kWorldViewProjectionInverse;
    extern const char* kWorldViewProjectionInverseTranspose;
    extern const char* kViewDirection;
    extern const char* kViewPosition;
    extern const char* kLocalViewer;
    extern const char* kViewportPixelSize;
    extern const char* kBackgroundColor;
    extern const char* kFrame;
    extern const char* kFrameNumber;
    extern const char* kAnimationTime;
    extern const char* kTime;
    extern const char* kColor;
    extern const char* kLightColor;
    extern const char* kAmbient;
    extern const char* kLightAmbientColor;
    extern const char* kSpecular;
    extern const char* kLightSpecularColor;
    extern const char* kDiffuse;
    extern const char* kLightDiffuseColor;
    extern const char* kNormal;
    extern const char* kBump;
    extern const char* kEnvironment;
    extern const char* kPosition;
    extern const char* kAreaPosition0;
    extern const char* kAreaPosition1;
    extern const char* kAreaPosition2;
    extern const char* kAreaPosition3;
    extern const char* kDirection;
    extern const char* kTexCoord;
    extern const char* kTangent;
    extern const char* kBinormal;
    extern const char* kShadowMap;
    extern const char* kShadowColor;
    extern const char* kShadowFlag;
    extern const char* kShadowMapBias;
    extern const char* kShadowMapMatrix;
    extern const char* kShadowMapXForm;
    extern const char* kStandardsGlobal;
    extern const char* kLightEnable;
    extern const char* kLightIntensity;
    extern const char* kLightFalloff;
    extern const char* kFalloff;
    extern const char* kHotspot;
    extern const char* kLightType;
    extern const char* kDecayRate;
    extern const char* kLightRange;
    extern const char* kLightAttenuation0;
    extern const char* kLightAttenuation1;
    extern const char* kLightAttenuation2;
    extern const char* kLightTheta;
    extern const char* kLightPhi;
    extern const char* kTranspDepthTexture;
    extern const char* kOpaqueDepthTexture;
    
    extern const char* kHwFogEnabled;
    extern const char* kHwFogMode;
    extern const char* kHwFogStart;
    extern const char* kHwFogEnd;
    extern const char* kHwFogDensity;   
    extern const char* kHwFogColor;
    
    
    extern const char* kHwSelectionPrimitiveBase;
    extern const char* kHwSelectionPrimitiveCountPerInstance;
    extern const char* kHwSelectionObjectLevel;
    extern const char* kHwSelectionFaceLevel;
    extern const char* kHwSelectionEdgeLevel;
    extern const char* kHwSelectionVertexLevel;
    extern const char* kHwSelectionOccluder;
    extern const char* kHwSelectionFrontCCW;
    extern const char* kHwSelectionInstancedDraw;
    extern const char* kHwSelectionHighlighting;
    
    extern const char* kMayaSwatchRender;
    extern const char* kBboxExtraScale;
    extern const char* kOpacity;
    extern const char* kMayaGammaCorrection;
}
namespace dx11ShaderAnnotation
{
    extern const char* kUIGroup;
    extern const char* kUIName;
    extern const char* kUIFieldNames;
    extern const char* kUIOrder;
    
    extern const char* kSasUiVisible;
    extern const char* kUIType;
    extern const char* kUIWidget;
    extern const char* kSasUiMin;
    extern const char* kUIMin;
    extern const char* kuimin;
    extern const char* kSasUiMax;
    extern const char* kUIMax;
    extern const char* kuimax;
    extern const char* kSasUiSoftMin;
    extern const char* kUISoftMin;
    extern const char* kuisoftmin;
    extern const char* kSasUiSoftMax;
    extern const char* kUISoftMax;
    extern const char* kuisoftmax;
    extern const char* kResourceName;
    extern const char* kSasResourceAddress;
    extern const char* kTextureType;
    extern const char* kResourceType;
    extern const char* kSpace;
    extern const char* kSasBindAddress;
    extern const char* kSasUiControl;
    extern const char* kObject;
    
    extern const char* kIndexBufferType;
    extern const char* kTextureMipmaplevels;
    extern const char* kMipmaplevels;
    extern const char* kOverridesDrawState;
    extern const char* kIsTransparent;
    extern const char* kTransparencyTest;
    extern const char* kSupportsAdvancedTransparency;
    extern const char* kOverridesNonMaterialItems;
    extern const char* kHandlesConsolidatedGeometry;
    extern const char* kVariableNameAsAttributeName;
    
    extern const char* kDrawContext;
    extern const char* kNonMaterialItemsPass;
    extern const char* kPrimitiveFilter;
}
namespace dx11ShaderSemanticValue
{
    extern const char* kCustomPrimitiveTest;
    extern const char* kCustomPositionStream;
    extern const char* kCustomNormalStream;
}
namespace dx11ShaderAnnotationValue
{
    extern const char* 
kNone;
 
    extern const char* kTrue;
    extern const char* k1D;
    extern const char* k2D;
    extern const char* k3D;
    extern const char* kCube;
    extern const char* kObject;
    extern const char* kWorld;
    extern const char* kView;
    extern const char* kCamera;
    extern const char* kSas_Skeleton_MeshToJointToWorld_0_;
    extern const char* kSas_Camera_WorldToView;
    extern const char* kSas_Camera_Projection;
    extern const char* kSas_Time_Now;
    extern const char* k_Position;
    extern const char* k_Direction;
    extern const char* k_Directional;
    extern const char* kColorPicker;
    extern const char* kPosition;
    extern const char* kDirection;
    extern const char* kColor;
    extern const char* kColour;
    extern const char* kDiffuse;
    extern const char* kSpecular;
    extern const char* kAmbient;
    extern const char* kLight;
    extern const char* kLamp;
    extern const char* kPoint;
    extern const char* kSpot;
    extern const char* kDirectional;
    extern const char* kFatLine;
    extern const char* kFatPoint;
}
#endif