gpuCache/gpuCacheDrawOverride.h
         
    
#ifndef _gpuCacheDrawOverride_h_
#define _gpuCacheDrawOverride_h_
#include <maya/MPxDrawOverride.h>
namespace GPUCache {
{
public:
    
    
    
    static MPxDrawOverride* creator(
const MObject& obj);
 
    
private:
    
    
    class UserData;
    
    
    
    
    virtual ~DrawOverride();
    
    DrawOverride(const DrawOverride& obj);
    const DrawOverride& operator=(const DrawOverride& obj);
    
    virtual bool isBounded(
    virtual bool disableInternalBoundingBoxDraw() const;
};
}
#endif