hlslShader/hlslPluginMain.cpp
         
    
#include "hlslShader.h"
#include <maya/MFnPlugin.h>
#include <maya/MIOStream.h>
#include <maya/MGlobal.h>
#include <maya/MHWShaderSwatchGenerator.h>
#include <maya/MHardwareRenderer.h>
{ 
    MFnPlugin plugin( obj, 
"Autodesk", 
"1.0", MApiVersion );
 
    
    
    {
        static MString swatchName(
"hlslRenderSwatchGen");
 
        UserClassify = 
MString( 
"shader/surface/utility/:swatch/"+swatchName );
    }
        hlslShader::sId,
        hlslShader::creator,
        hlslShader::initialize,
        &UserClassify));
        hlslShaderCmd::creator,
        hlslShaderCmd::newSyntax));
}
{
    
    
}