lambertShader/lambertShaderOverride.h
         
    
#ifndef _lambertShaderOverride
#define _lambertShaderOverride
#include <maya/MPxSurfaceShadingNodeOverride.h>
{
public:
    virtual ~lambertShaderOverride();
private:
    lambertShaderOverride(
const MObject& obj);
};
#endif // _lambertShaderOverride