meshReorder/meshMapUtils.h
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meshReorder/meshMapUtils.h
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
//
// meshMapUtils.cpp
//
// Description:
// Utility functions for the meshRemap and meshReorder commands
// moveToolContext
//
#ifndef _MESH_MAP_UTILS_H_
#define _MESH_MAP_UTILS_H_
#include "maya/MStatus.h"
class
MIntArray
;
class
MFloatPointArray
;
class
MDagPath
;
class
MDagPathArray
;
class
MObjectArray
;
class
meshMapUtils
{
public
:
static
MStatus
traverseFace(
MDagPath
& path,
int
faceIdx,
int
v0,
int
v1,
MIntArray
& faceTraversal,
MIntArray
& cvMapping,
MIntArray
& cVMappingInverse,
MIntArray
& newPolygonCounts,
MIntArray
& newPolygonConnects,
MFloatPointArray
& origVertices,
MFloatPointArray
& newVertices
);
static
void
intersectArrays(
MIntArray
&,
MIntArray
&);
static
MStatus
validateFaceSelection(
MDagPathArray
&,
MObjectArray
&,
int
*,
MIntArray
*);
};
#endif