meshReorder/meshRemapCmd.h
#ifndef _MESH_REMAP_CMD_H_
#define _MESH_REMAP_CMD_H_
#include <maya/MPxCommand.h>
#include <maya/MDagPath.h>
#include <maya/MSelectionList.h>
#include <maya/MIntArray.h>
#include <maya/MFloatPointArray.h>
#include <maya/MStringArray.h>
#include <maya/MFnMesh.h>
{
private:
int fFaceIdxSrc;
int fFaceIdxDst;
bool *fClampedArray;
public:
meshRemapCommand();
virtual ~meshRemapCommand();
static void* creator();
void reset();
};
#endif