meshReorder/meshRemapCmd.h
         
    
#ifndef _MESH_REMAP_CMD_H_
#define _MESH_REMAP_CMD_H_
#include <maya/MPxCommand.h>
#include <maya/MDagPath.h>
#include <maya/MSelectionList.h>
#include <maya/MIntArray.h>
#include <maya/MFloatPointArray.h>
#include <maya/MStringArray.h>
#include <maya/MFnMesh.h>
{
    private:
        int                 fFaceIdxSrc;
        int                 fFaceIdxDst;
        
        
        bool                           *fClampedArray;
        
   public:
      meshRemapCommand();
      virtual ~meshRemapCommand();
      static void* creator();
      void    reset();
};
#endif