meshReorder/meshReorderCmd.h
#ifndef _MESH_REORDER_CMD_H_
#define _MESH_REORDER_CMD_H_
#include <maya/MArgList.h>
#include <maya/MPxCommand.h>
#include <maya/MSelectionList.h>
#include <maya/MIntArray.h>
#include <maya/MItMeshEdge.h>
#include <maya/MItMeshPolygon.h>
#include <maya/MDagPath.h>
#include <maya/MFloatPointArray.h>
#include <maya/MStringArray.h>
#include <maya/MFnMesh.h>
#include <maya/MDGModifier.h>
{
private:
int fFaceIdxSrc;
void collectColorsUVs(
MFnMesh &theMesh,
bool isUndo);
void resetColorsUVsMemory();
bool *fClampedArray;
public:
meshReorderCommand();
virtual ~meshReorderCommand();
static void* creator();
};
#endif