meshReorder/meshReorderPlugin.cpp

meshReorder/meshReorderPlugin.cpp
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
//
// meshReorderPlugin.cc
//
// Description:
// Tool for reindexing meshes based on user defined starting faces
//
// This plug-in will register the following two commands in Maya:
// meshReorder
// meshRemap
//
#include "meshReorderCmd.h"
#include "meshReorderTool.h"
#include "meshRemapCmd.h"
#include "meshRemapTool.h"
#include <maya/MFnPlugin.h>
// INITIALIZES THE PLUGIN BY REGISTERING THE COMMAND AND NODE:
MStatus initializePlugin(MObject obj)
{
MStatus status;
MFnPlugin plugin(obj, PLUGIN_COMPANY, "4.0", "Any");
// Set editing tools/contexts
status = plugin.registerContextCommand( "meshReorderContext", meshReorderContextCmd::creator, "meshReorder", meshReorderCommand::creator );
if (!status)
{
status.perror("registerContextCommand");
return status;
}
status = plugin.registerContextCommand( "meshRemapContext", meshRemapContextCmd::creator, "meshRemap", meshRemapCommand::creator );
if (!status)
{
status.perror("registerContextCommand");
return status;
}
return status;
}
// UNINITIALIZES THE PLUGIN BY DEREGISTERING THE COMMAND AND NODE:
MStatus uninitializePlugin(MObject obj)
{
MStatus status;
MFnPlugin plugin(obj);
status = plugin.deregisterContextCommand( "meshReorderContext", "meshReorder" );
if (!status)
{
status.perror("deregisterContextCommand");
return status;
}
status = plugin.deregisterContextCommand( "meshRemapContext", "meshRemap" );
if (!status)
{
status.perror("deregisterContextCommand");
return status;
}
return status;
}