#include <maya/MPxNode.h>
#include <maya/MIOStream.h>
#include <maya/MString.h>
#include <maya/MTypeId.h>
#include <maya/MPlug.h>
#include <maya/MDataBlock.h>
#include <maya/MDataHandle.h>
#include <maya/MFnNumericAttribute.h>
#include <maya/MFloatVector.h>
#include <maya/MFnPlugin.h>
#include <maya/MDrawRegistry.h>
#include <maya/MPxShadingNodeOverride.h>
#include <maya/MViewport2Renderer.h>
#include <maya/MFragmentManager.h>
 
 
 
{
    public:
                    MixtureNode();
    virtual         ~MixtureNode();
    static  void *  creator();
    
    private:
    
    
};
{
public:
    virtual ~MixtureNodeOverride();
private:
    MixtureNodeOverride(
const MObject& obj);
};
MTypeId MixtureNode::id( 0x81007 );
 
#define MAKE_INPUT(attr)                                \
     CHECK_MSTATUS ( attr.setKeyable(true) );           \
     CHECK_MSTATUS ( attr.setStorable(true) );          \
     CHECK_MSTATUS ( attr.setReadable(true) ) ;         \
     CHECK_MSTATUS ( attr.setWritable(true) );
#define MAKE_OUTPUT(attr)                               \
     CHECK_MSTATUS ( attr.setKeyable(false) ) ;         \
     CHECK_MSTATUS ( attr.setStorable(false) );         \
     CHECK_MSTATUS ( attr.setReadable(true) ) ;         \
     CHECK_MSTATUS ( attr.setWritable(false) );
void MixtureNode::postConstructor( )
{
    setMPSafe(true);
}
MixtureNode::MixtureNode()
{
}
MixtureNode::~MixtureNode()
{
}
void* MixtureNode::creator()
{
    return new MixtureNode();
}
{
    
    MAKE_INPUT(nAttr);
    MAKE_INPUT(nAttr);
    MAKE_INPUT(nAttr);
    MAKE_INPUT(nAttr);
    
    MAKE_OUTPUT(nAttr);
    
    
}
{
    if ((plug != aOutColor) && (plug.
parent() != aOutColor))
 
    
    color1[0] *= mask1[0]; color1[1] *= mask1[1]; color1[2] *= mask1[2];
    color2[0] *= mask2[0]; color2[1] *= mask2[1]; color2[2] *= mask2[2];
    
    outColor = color1 + color2;
}
{
    return new MixtureNodeOverride(obj);
}
MixtureNodeOverride::MixtureNodeOverride(
const MObject& obj)
: MPxShadingNodeOverride(obj)
, fFragmentName("")
{
    
    
    
    
    
    
    static const MString sFragmentName(
"mixtureNodePluginFragment");
 
    static const char* sFragmentBody =
        "<fragment uiName=\"mixtureNodePluginFragment\" name=\"mixtureNodePluginFragment\" type=\"plumbing\" class=\"ShadeFragment\" version=\"1.0\">"
        "   <description><![CDATA[Mixture utility fragment]]></description>"
        "   <properties>"
        "       <float3 name=\"color1\" />"
        "       <float3 name=\"color2\" />"
        "       <float3 name=\"mask1\" />"
        "       <float3 name=\"mask2\" />"
        "   </properties>"
        "   <values>"
        "       <float3 name=\"color1\" value=\"0.0,1.0,0.0\" />"
        "       <float3 name=\"color2\" value=\"0.0,0.0,1.0\" />"
        "       <float3 name=\"mask1\" value=\"0.5,0.5,0.5\" />"
        "       <float3 name=\"mask2\" value=\"0.5,0.5,0.5\" />"
        "   </values>"
        "   <outputs>"
        "       <float3 name=\"outColor\" />"
        "   </outputs>"
        "   <implementation>"
        "   <implementation render=\"OGSRenderer\" language=\"Cg\" lang_version=\"2.1\">"
        "       <function_name val=\"mixtureNodePluginFragment\" />"
        "       <source><![CDATA["
        "float3 mixtureNodePluginFragment(float3 color1, float3 color2, float3 mask1, float3 mask2) \n"
        "{ \n"
        "   return mask1*color1 + mask2*color2; \n"
        "} \n]]>"
        "       </source>"
        "   </implementation>"
        "   <implementation render=\"OGSRenderer\" language=\"HLSL\" lang_version=\"11.0\">"
        "       <function_name val=\"mixtureNodePluginFragment\" />"
        "       <source><![CDATA["
        "float3 mixtureNodePluginFragment(float3 color1, float3 color2, float3 mask1, float3 mask2) \n"
        "{ \n"
        "   return mask1*color1 + mask2*color2; \n"
        "} \n]]>"
        "       </source>"
        "   </implementation>"
        "   <implementation render=\"OGSRenderer\" language=\"GLSL\" lang_version=\"3.0\">"
        "       <function_name val=\"mixtureNodePluginFragment\" />"
        "       <source><![CDATA["
        "vec3 mixtureNodePluginFragment(vec3 color1, vec3 color2, vec3 mask1, vec3 mask2) \n"
        "{ \n"
        "   return mask1*color1 + mask2*color2; \n"
        "} \n]]>"
        "       </source>"
        "   </implementation>"
        "   </implementation>"
        "</fragment>";
    
    if (theRenderer)
    {
        if (fragmentMgr)
        {
            
            bool fragAdded = fragmentMgr->
hasFragment(sFragmentName);
 
            if (!fragAdded)
            {
            }
            
            if (fragAdded)
            {
                fFragmentName = sFragmentName;
            }
        }
    }
}
MixtureNodeOverride::~MixtureNodeOverride()
{
}
{
}
MString MixtureNodeOverride::fragmentName()
 const 
{
    return fFragmentName;
}
static const MString sRegistrantId(
"mixtureShaderPlugin");
 
{
   const MString UserClassify( 
"utility/color:drawdb/shader/operation/mixture" );
 
   MFnPlugin plugin( obj, PLUGIN_COMPANY, 
"4.5", 
"Any");
 
                         MixtureNode::creator, MixtureNode::initialize,
            "drawdb/shader/operation/mixture",
            sRegistrantId,
            MixtureNodeOverride::creator));
}
{
            "drawdb/shader/operation/mixture",
            sRegistrantId));
}