onbShader/onbShaderOverride.h
         
    
#ifndef _onbShaderOverride
#define _onbShaderOverride
#include <maya/MPxSurfaceShadingNodeOverride.h>
{
public:
    static MStatus registerFragments();
 
    static MStatus deregisterFragments();
 
    virtual ~onbShaderOverride();
private:
    onbShaderOverride(
const MObject& obj);
    static const MString sFinalFragmentGraphName;
 
};
#endif // _onbShaderOverride