particleAttrNode/particleAttrNodeMain.cpp
         
    
#include <maya/MFnPlugin.h>
#include <maya/MGlobal.h>
#include <maya/MStatus.h>
#include "particleAttrNode.h"
{ 
    MFnPlugin pluginFn( obj, PLUGIN_COMPANY, 
"1.0", 
"Any");
 
    
    
    
    
                                    particleAttrNode::id,
                                    particleAttrNode::creator,
                                    particleAttrNode::initialize,
    if( !status )
        status.
perror(
"Register particleAttr node failed.");
    return status;
}
{
    
    
    status = pluginFn.deregisterNode( particleAttrNode::id );
    return status;
}