phongShader/phongShaderOverride.h
         
    
#ifndef _phongShaderOverride
#define _phongShaderOverride
#include <maya/MPxSurfaceShadingNodeOverride.h>
{
public:
    virtual ~phongShaderOverride();
private:
    phongShaderOverride(
const MObject& obj);
    float fSpecularColor[3];
    mutable MString fResolvedSpecularColorName;
 
};
#endif // _phongShaderOverride