#include <maya/MPxManipulatorNode.h>
#include <maya/MTypeId.h>
{
public:
    pointManip();
    virtual ~pointManip();
    static void* creator();
private:
    
    MGLuint fPointHandle;
    int     fPortWidth;
    int     fPortHeight;
    float*  fDepthMap;
    bool    fIsMouseDragging;
    short   fMousePositionX;
    short   fMousePositionY;
    short   fMainColorIndex;
};