sceneAssembly/adskPrepareRenderGlobals.cpp
         
    
#include "adskPrepareRenderGlobals.h"
#include <maya/MFnNumericAttribute.h>
#include <maya/MFnTypedAttribute.h>
#include <maya/MFnStringData.h>
#include <iostream>             
using namespace std;            
namespace {
 
const char* const ICON_NAME = "adskPrepareRenderGlobals.png";
}
const MTypeId AdskPrepareRenderGlobals::id(0x580000b3);
 
const MString AdskPrepareRenderGlobals::typeName(
"adskPrepareRenderGlobals");
 
MObject AdskPrepareRenderGlobals::aRepName;
 
MObject AdskPrepareRenderGlobals::aRepLabel;
 
MObject AdskPrepareRenderGlobals::aRepType;
 
MObject AdskPrepareRenderGlobals::aUseRegEx;
 
void* AdskPrepareRenderGlobals::creator()
{
   return new AdskPrepareRenderGlobals;
}
MStatus AdskPrepareRenderGlobals::initialize()
 
{    
   
   attrib[0] = &aRepName;
   attrib[1] = &aRepLabel;
   attrib[2] = &aRepType;
   const char* longName[] = {"repName", "repLabel", "repType"};
   const char* shortName[] = {"rna", "rla", "rty"};
   
   for (int i = 0; i < 3; i++)
   {      
   }
   
   return  stat;
}
MStatus AdskPrepareRenderGlobals::uninitialize()
 
{
}
AdskPrepareRenderGlobals::AdskPrepareRenderGlobals() 
{}
AdskPrepareRenderGlobals::~AdskPrepareRenderGlobals()
{}
MString AdskPrepareRenderGlobals::getDefaultIcon()
 const 
{
}