sceneAssembly/adskPrepareRenderGlobals.h
         
    
#ifndef _adskRenderGlobal_h_
#define _adskRenderGlobal_h_
#include <maya/MPxNode.h>
class AdskPrepareRenderGlobals : 
public MPxNode 
{
public:
   
   static void* creator();
   
      
   AdskPrepareRenderGlobals();
   ~AdskPrepareRenderGlobals();
private:
   
   virtual MString      getDefaultIcon() 
const; 
 
   
      
   
   AdskPrepareRenderGlobals(const AdskPrepareRenderGlobals& obj);
   const AdskPrepareRenderGlobals& operator=(const AdskPrepareRenderGlobals& obj);
   
   
    
 
   };
#endif