sceneAssembly/adskRepresentationFactory.h
         
    
#ifndef _adskRepresentationFactory_h_
#define _adskRepresentationFactory_h_
#include <maya/MString.h>
class AdskRepresentationFactory {
public: 
   
      
   
   
   
   
   
   
   
   ) const = 0;
   
   
   ) const = 0;
   
   
   ) const = 0;
   
   
   
   ) const = 0;
   
   MString getType()
 const { 
return fType; }
 
   virtual ~AdskRepresentationFactory() {}
protected: 
   
   AdskRepresentationFactory(
const MString& type) : fType(type) {}
private: 
   
   
   AdskRepresentationFactory(const AdskRepresentationFactory&);
   AdskRepresentationFactory& operator=(const AdskRepresentationFactory&);
   
};
#endif