sceneAssembly/assemblyReferenceInitialRep.h
         
    
#ifndef _assemblyReferenceInitialRep_h_
#define _assemblyReferenceInitialRep_h_
class assemblyReferenceInitialRep {
  public:
    assemblyReferenceInitialRep();
    virtual ~assemblyReferenceInitialRep();
    bool     reader(
const MObject &rootAssembly);
 
    bool     writer(
const MObject &rootAssembly) 
const;
 
    MString  getInitialRep(
const MObject &targetAssembly, 
bool &hasInitialRep) 
const;
 
    bool     clear(
const MObject &rootAssembly) 
const;
 
};
#endif