simpleNoiseShader/simpleNoiseShaderOverride.h
         
    
#ifndef _simpleNoiseShaderOverride
#define _simpleNoiseShaderOverride
#include <maya/MPxShadingNodeOverride.h>
{
public:
    static MStatus registerFragments();
 
    static MStatus deregisterFragments();
 
    virtual ~simpleNoiseShaderOverride();
private:
    simpleNoiseShaderOverride(
const MObject& obj);
    mutable MString fResolvedNoiseMapName;
 
    mutable MString fResolvedNoiseSamplerName;
 
};
#endif // _simpleNoiseShaderOverride