squareScaleManip/squareScaleManip.h
         
    
#include <maya/MTypeId.h>
#include <maya/MTypes.h>
#include <maya/MPxManipulatorNode.h>
#include <maya/MFnPlugin.h>
#include <maya/MObjectHandle.h>
#include <maya/MPxCommand.h>
#include <maya/MSyntax.h>
#include <maya/MDagModifier.h>
#include <maya/MPxDrawOverride.h>
#include <maya/M3dView.h>
#include <maya/MPoint.h>
#include <maya/MGLFunctionTable.h>
#include "manipulatorMath.h"
{
public:
    squareScaleManipulator();
    ~squareScaleManipulator();
    
    
    
    static void* creator();
    
    
    static const MPoint bottomLeft;
 
    static const MPoint bottomRight;
 
private:
    bool shouldDraw(
const MDagPath& camera) 
const;
 
    
    MGLuint fActiveName, fTopName, fRightName, fBottomName, fLeftName;
    
    float fTopLeft[4], fTopRight[4], fBottomRight[4], fBottomLeft[4];
    
    planeMath fPlane;
    
    bool fDrawManip;
};