vp2BlinnShader/vp2BlinnShader.h
         
    
#ifndef _vp2BlinnShader
#define _vp2BlinnShader
#include <maya/MPxHardwareShader.h>
#include <maya/MRenderProfile.h>
{
public:
                    vp2BlinnShader();
    virtual         ~vp2BlinnShader();
    
    
    {
        return sProfile;    
    }
    
    
    static  void *  creator();
protected:
private:
    
    static MObject  aNonTexturedTransparency;
 
};
#endif