In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
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mental ray IPR flags |
-immediateModeRender(-imr)
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boolean
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Interactive rendering only.
Begins/stops mental ray immediate mode render (IPR).
Can be followed by pt/pauseTuning, rg/region, rr/regionRect.
If comes with query flag q/query, returns true if mental ray IPR is running, false otherwise.
Only a subset of options will be accepted if mental ray IPR is turned on.
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-pauseTuning(-pt)
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boolean
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Used with imr/immediateModeRender.
Pause/resume mental ray IPR.
If paused, attribute changes still update the internal database.
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General purpose flags |
-active(-a)
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Translate active scene elements only to create the final scene.
This includes just selected geometry, together with all shading nodes
that these objects reference, all lights and render camera(s).
This ensures that always a renderable scene is generated. This mode can be combined with the export filter.
Default: translate whole scene
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-addIncludes(-ai)
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string
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Include the specified .mi file interactively.
Must be used after mental ray is properly initialized; after an image is rendered for example.
For internal use only.
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-addLinks(-al)
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string
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Links the specified shader library interactively.
Must be used after mental ray is properly initialized; after an image is rendered for example.
For internal use only.
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-fragmentChildDag(-fcd)
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In fragment mode, additionally translate any child DAG graph of transform nodes found in the current selection.
Default: translate just the selected object/instance
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-fragmentExport(-fe)
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Enable fragment .mi file export.
This just translates the selected nodes of any supported type.
Further options allow to extend the translation to consider related or connected nodes as well, see below.
This mode allows to create .mi files that only contain the intended piece of information,
which usually results in non-renderable .mi files.
Note, for a geometric object, the export will always contain both the object and its instance,
regardless if just the shape node or its parent transform is selected.
Default: translate whole scene
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-fragmentIncomingShdrs(-fis)
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In fragment mode, additionally translate shading nodes which are connected to nodes found in the current selection (driving nodes).
Default: ignore connections
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-fragmentMaterials(-fem)
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In fragment mode, additionally translate attached materials for shape/transform nodes found in the current selection.
Default: ignore attached materials
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-init(-ini)
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Perform the initialization steps again for the integrated renderer,
including loading startup files and redoing custom link and include commands.
For internal use only.
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-listLinks(-ll)
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List shader libraries currently linked.
Must be used after mental ray is properly initialized; after an image is rendered for example.
For internal use only.
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-project(-prj)
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string
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Set the project root directory to be used by the plug-in.
Affects the default output directory as well as
handling of file references in project subdirectories
not addressed with full file path, like textures.
Default: none for file export, default project directory for preview
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-removeLinks(-rl)
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string
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Unlink the specified shader library interactively.
Must be used after mental ray is properly initialized; after an image is rendered for example.
For internal use only.
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-renderVerbosity(-rv)
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uint
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Set the mental ray message verbosity level.
The value can range from 0 to 6, setting the verbosity to
none, fatal, error, warning, info, progress, and details, respectively.
Default: render globals settings (warning level)
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-updateRayrc(-ur)
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Reload maya.rayrc file to reinitialize mental ray.
For internal use only.
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-verbosity(-v)
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uint
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Set the plug-in message verbosity level.
The value can range from 0 to 6, setting the verbosity to
none, fatal, error, warning, info, progress, and details, respectively.
Default: render globals settings (warning level)
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Export flags |
-binary(-bin)
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Export binary .mi format (write binary vectors in object definitions).
Default: off, write ascii format
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-echo(-e)
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Export scene to .mi file by sending scene data to builtin mental ray
and executing its echo command.
Default: off
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-exportFilter(-xf)
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int
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This allows to remove certain types of mental ray entities from exported .mi files.
The integer argument is a bit set where each bit represents a single filter entry.
This is the complete list:
value | pos | value |
FilterLink | 0 | 1 |
FilterInclude | 1 | 2 |
FilterVersion | 2 | 4 |
FilterTextures | 3 | 8 |
FilterObject | 4 | 16 |
FilterGroup | 5 | 32 |
FilterLight | 6 | 64 |
FilterCamera | 7 | 128 |
FilterMaterial | 8 | 256 |
FilterOptions | 9 | 512 |
FilterFunction | 10 | 1024 |
FilterFuncDecl | 11 | 2048 |
FilterPhenDecl | 12 | 4096 |
FilterUserData | 13 | 8192 |
FilterInstObject | 14 | 16384 |
FilterInstGroup | 15 | 32768 |
FilterInstLight | 16 | 65536 |
FilterInstCamera | 17 | 131072 |
FilterInstFunction | 18 | 262144 |
FilterRender | 19 | 524288 |
FilterCustomText | 20 | 1048576 |
FilterCustomShader | 21 | 2097152 |
FilterCustomPhen | 22 | 4194304 |
The integer values in this list determine the bit position in the pattern.
MEL has no bit shift operation, but instead the command:
pow 2 pos can be used to compute the final integer value.
Any combination of filter entries is supported, the final filter integer is the sum of the individual values.
Example: to not write (cut out) 'link' and 'include' statements you would give
Mayatomr -mi -file fileName -exportFilter 3
A convenient MEL function miExportFilterValue(string $entries[]) is available
which calculates the final integer argument based on supplied descriptive type names,
like "link", "include", and so on.
The list of supported type names can be found in the file mentalrayUI.mel.
Default: no filter
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-exportFilterString(-xfs)
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string
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Set the export filter using a string argument
where every character in the string marks the corresponding bit position in the above pattern.
Default: no filter
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-exportPathNames(-xp)
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string
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Export option for the file references such as : link library, include mi file, texture file,
lightmap, etc.
All file references can be forced to be the same with values
abs-absolute rel-relative non-nopath
Alternatively, the string can specify each individual file reference, with
each character in the string representing a single file reference
entry, with meaning
0-nochange 1-absolute 2-relative 3-nopath, or
0-nochange a-absolute r-relative n-nopath.
The file reference entry is specified in this order :
link library, include mi file, texture file, lightmap, light profile,
output image, shadow map, finalgather map, photon map, demand load object mi file.
Default: nochange
For example, "-xp aarrararra" will use absolute path for
link libray, include file, light profile, shadow map, demand load object mi file,
and relative path for
texture file, lightmap, output image, finalgather map, photon map
If the individual file reference string is not fully specified, the last character
will be assumed for all remaining file references. So, for example, "-xp aarra" is
equivalent to "-xp aarraaaaaa"
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-exportStartFile(-xsf)
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Include the currently used startup file maya.rayrc into the exported .mi file.
Startup file statements need not be given again from within the scene file (via custom text) in this case
Default: off
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-file(-f)
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string
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Set the file name and path for .mi export or .mi echo.
Default: untitled
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-miStream(-mi)
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Export scene to .mi file.
Default: off
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-padframe(-pad)
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uint
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Set frame number padding (fixed field width) used to generate file name extensions
during per-frame .mi file export of animations.
Default: 0, no padding
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-perframe(-pf)
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uint
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Controls per-frame .mi file export of animations.
Supported values are: 0 (single .mi file containing the whole animation, exploiting incremental changes),
values greater 0 export one .mi file per frame not using incremental changes,
with different naming scheme: 1 (name.ext.#), 2 (name.#.ext), 3 (name.#).
Default: 0
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-tabstop(-tab)
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uint
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Set the number of space characters used to indent lines in the .mi files.
Default: 4
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Rendering flags |
-addHosts(-ah)
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string
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Add the given machine name to the host list. (Attach the given host.)
Must be used after mental ray is properly initialized; after an image is rendered for example.
For internal use only.
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-camera(-cam)
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string
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Use this camera as the render camera for preview rendering.
Camera shape name is expected.
Default: render globals camera
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-layer(-l)
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string
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Render the specified render layer.
Only this render layer will be rendered,
regardless of the renderable attribute value of the render layer.
The layer name will be appended to the output image file name.
The specified render layer becomes the current render layer before rendering,
and remains as current render layer after the rendering.
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-license(-lic)
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string
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-listHosts(-lh)
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List machine names in the host list.
Must be used after mental ray is properly initialized; after an image is rendered for example.
For internal use only.
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-logFile(-log)
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Write mental ray render messages to a file called 'mentalray.log' located in the current directory.
Additionally, these messages are still written to the output or parent shell window.
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-preview(-pv)
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Perform preview rendering with integrated mental ray.
Only for interactive rendering. (Not for batch rendering)
Cannot be specified with r/render.
Default: off
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-previousView(-prv)
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Use render camera from a previous run for preview rendering, if no explicit camera has been given on the same command line.
Default: first renderable camera found in the scene
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-region(-rg)
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Preview render only the current region rectangle of the Maya render window.
Default: render whole image
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-regionRect(-rr)
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uint uint uint uint
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If region is enabled this sets a custom rectangular region for preview rendering.
The four integer values specify the left, bottom, right, and top bounds, in this order.
Default: render window region
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-removeHosts(-rh)
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string
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Remove the given machine name from the host list. (Detach the given host.)
Must be used after mental ray is properly initialized; after an image is rendered for example.
For internal use only.
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-render(-r)
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Performs rendering in batch mode with integrated mental ray.
Only for batch rendering. (Not for interactive rendering)
Cannot be specified with pv/preview.
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-renderNoSlaves(-rns)
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If given it allows to render almost everything on the master machine (where Maya is running), thus reducing the workload on the slave machines.
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-renderTarget(-rtg)
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string
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Render the specified render target.
When this flag is set, mental ray will not render the scene. Instead, it
will render the image processing graph rooted at the node specified by
the target string. The purpose of this flag is to use mental ray for
compositing and general image processing tasks.
FLAGHEADER Network Rendering flags, used with other rendering flags
FLAG renderNoMaster rnm
CREATE NO_QUERY NO_EDIT NO_MULTI
COMMENT
If given it allows to render almost everything on slave machines, thus reducing the workload on the master machine (where Maya is running).
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-renderThreads(-rt)
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uint
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It allows to reduce the number of render threads used in mental ray for the current rendering.
Accepts values from 1 to 4.
Default: 4
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-updateHosts(-uh)
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Reload the maya.rayhosts file and update the list of host machines (slave machines) accordingly.
Must be used after mental ray is properly initialized; after an image is rendered for example.
For internal use only.
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-xResolution(-x)
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uint
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Set the output image x resolution for preview rendering.
Default: render globals image width
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-yResolution(-y)
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uint
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Set the output image y resolution for preview rendering.
Default: render globals image height
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