alignSurface is undoable, queryable, and editable.
The surface align command is used to align surfaces in maya. The main
alignment options are positional, tangent and curvature continuity.
Curvature continuity implies tangent continuity.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
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-curvatureContinuity(-cc)
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boolean
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Curvature continuity is on if true and off otherwise.
Default: false
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-curvatureScale1(-cs1)
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float
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Curvature scale applied to curvature of first surface for curvature continuity.
Default: 0.0
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-curvatureScale2(-cs2)
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float
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Curvature scale applied to curvature of second surface for curvature continuity.
Default: 0.0
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-directionU(-du)
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boolean
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If true use U direction of surface and V direction otherwise.
Default: true
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-joinParameter(-jnp)
|
float
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Parameter on reference surface where modified surface is to be aligned to.
Default: 123456.0
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-positionalContinuity(-pc)
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boolean
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Positional continuity is on if true and off otherwise.
Default: true
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-positionalContinuityType(-pct)
|
int
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Positional continuity type legal values:
1 - move first surface,
2 - move second surface,
3 - move both surfaces,
4 - modify first surface,
5 - modify second surface,
6 - modify both surfaces
Default: 1
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-reverse1(-rv1)
|
boolean
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If true, reverse the direction (specified by directionU) of the first input surface before doing align. Otherwise, do nothing to the first input surface before aligning. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.
Default: false
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-reverse2(-rv2)
|
boolean
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If true, reverse the direction (specified by directionU) of the second input surface before doing align. Otherwise, do nothing to the second input surface before aligning. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.
Default: false
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-swap1(-sw1)
|
boolean
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If true, swap the UV directions of the first input surface before doing align. Otherwise, do nothing to the first input surface before aligning. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.
Default: false
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-swap2(-sw2)
|
boolean
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If true, swap the UV directions of the second input surface before doing align. Otherwise, do nothing to the second input surface before aligning. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.
Default: false
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-tangentContinuity(-tc)
|
boolean
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Tangent continuity is on if true and off otherwise.
Default: true
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-tangentContinuityType(-tct)
|
int
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Tangent continuity type legal values:
1 - do tangent continuity on first surface,
2 - do tangent continuity on second surface
Default: 1
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-tangentScale1(-ts1)
|
float
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Tangent scale applied to tangent of first surface for tangent continuity.
Default: 1.0
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-tangentScale2(-ts2)
|
float
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Tangent scale applied to tangent of second surface for tangent continuity.
Default: 1.0
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-twist(-tw)
|
boolean
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If true, reverse the second surface in the opposite direction (specified by directionU) before doing align. This will avoid twists in the aligned surfaces. Otherwise, do nothing to the second input surface before aligning. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.
Default: false
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Common flags |
-constructionHistory(-ch)
|
boolean
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Turn the construction history on or off.
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-name(-n)
|
string
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Sets the name of the newly-created node. If it contains
namespace path, the new node will be created under the
specified namespace; if the namespace does not exist, it
will be created.
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-object(-o)
|
boolean
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Create the result, or just the dependency node.
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-replaceOriginal(-rpo)
|
boolean
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Create "in place" (i.e., replace).
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Advanced flags |
-caching(-cch)
|
boolean
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Modifies the node caching mode. See the node documentation for more information.
Note: For advanced users only.
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-nodeState(-nds)
|
int
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Modifies the node state. See the node documentation for more information.
Note: For advanced users only.
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