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Synopsis

cameraSet [-active boolean] [-appendTo] [-camera name] [-clearDepth boolean] [-deleteAll] [-deleteLayer] [-insertAt] [-layer uint] [-name name] [-numLayers] [-objectSet name] [-order int]

cameraSet is undoable, queryable, and editable.

This command manages camera set nodes. Camera sets allow the users to break a single camera shot into layers. Instead of drawing all objects with a single camera, you can isolate the camera to only focus on certain objects and layer another camera into the viewport that draws the other objects. The situation to use camera sets primarily occurs when building stereoscopic scenes.

For example, a set of stereo parameters may make the background objects divergent beyond the tolerable range of the human perceptual system. However, you like the settings because the main focus is in the foreground and the depth is important to the visual look of the scene. You can use camera sets to break apart the shot into a foreground stereo camera and background stereo camera. The foreground stereo camera will retain the original parameters; however, it will only focus on the foreground elements. The background stereo camera will have a different set of stereo parameters and will only draw the background element.

Camera sets can be viewed using the stereo viewer and are currently only designed to work with stereo camera rigs.

Return value

stringThe new cameraSet node (when in create mode)

In query mode, return type is based on queried flag.

Flags

active, appendTo, camera, clearDepth, deleteAll, deleteLayer, insertAt, layer, name, numLayers, objectSet, order
Long name (short name) Argument types Properties
-active(-a) boolean createqueryedit
Gets / sets the active camera layer.
-appendTo(-atl) createedit
Append a new camera and/or object set to then end of the cameraSet layer list. This flag cannot be used in conjunction with insert flag. Additionally, it requires the camera and/or objectSet flag to be used.
-camera(-cam) name createqueryedit
Set/get the camera for a particular layer. When in query mode, You must specify the layer with the layer flag.
-clearDepth(-cd) boolean createqueryedit
Specifies if the drawing buffer should be cleared before beginning the draw for that layer.
-deleteAll(-da) createedit
Delete all camera layers
-deleteLayer(-d) createedit
Delete a layer from the camera set. You must specify the layer using the layer flag.
-insertAt(-ins) createedit
Inserts the specified camera and/or object set at the specified layer. This flag cannot be used in conjunction with the append flag. Additionally, this flag requires layer and camera (or objectSet) flag to be used.
-layer(-l) uint createqueryedit
Specifies the layer index to be used when accessing layer information
-name(-n) name createquery
Gets or sets the name for the created camera set.
-numLayers(-nl) createquery
Returns the number of layers defined in the specified cameraSet
-objectSet(-os) name createqueryedit
Set/get the objectSet for a particular layer. When in query mode, you must specify the layer with the layer flag.
-order(-o) int createqueryedit
Set the order in which a particular layer is processed. This flag must be used in conjunction with the layer flag.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command.

MEL examples

// create some objects
sphere -n sphere1;
cone -n cone1;

// create a set with whatever is currently active
select sphere1 cone1;
string $newSet2 = `sets`;

loadPlugin -qt "stereoCamera";
python("from maya.app.stereo import stereoCameraRig")
string $rig[] = python("stereoCameraRig.createStereoCameraRig('StereoCamera')")

// create a cameraSet
cameraSet ;
// cameraSet1

// add the cam & object set to the set
cameraSet -e -appendTo -cam $rig[0] -objectSet $newSet2 cameraSet1;