In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
-acceleratedMultiSampleSupport(-ams)
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This flag when used with query will return whether the graphics supports
hardware accelerated multi-sampling.
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-activeTextureCount(-atc)
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This flag when used with query will return the number of textures that
have been bound to the graphics by the hardware renderer.
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-camera(-cam)
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string
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Specify the camera to use. Use the first available camera if the camera
given is not found.
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-currentFrame(-cf)
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Render the current frame.
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-currentView(-cv)
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When turned on, only the current view will be rendered.
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-edgeAntiAliasing(-eaa)
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uint uint
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Enables multipass rendering. Controls for the number of exposures rendered
per frame are provided in the form of two associated flag arguments. The first
specifies the sampling algorithm:
- 0 - Uniform Weighted Grid Sampling
- 1 - Rotated Grid Super Sampling (RGSS)
- 2 - Gaussian Weighted Sampling
Use of a sampling method other than the others listed above, will result in
use of the default sample method of Uniform Weighted Grid Sampling. The second
argument specifies a number of samples to use. For each sampling algorithm
there is a fixed set of sample counts available:
- 0 - Uniform Weighted Grid Sampling
- 1 Sample
- 3 Samples
- 4 Samples
- 5 Samples
- 7 Samples
- 9 Samples
- 16 Samples
- 25 Samples
- 36 Samples
- 1 - Rotated Grid Super Sampling (RGSS)
- 1 Sample
- 4 Samples
- 5 Samples
- 2 - Gaussian Weighted Sampling
- 1 Sample
- 3 Samples
- 4 Samples
- 5 Samples
- 7 Samples
- 9 Samples
- 16 Samples
- 25 Samples
- 36 Samples
Using a sampling count other than the allowable options for the given
sampling method will result in using the default sample count of 5. The values
passed via the command will override settings stored in the
hardwareRenderGlobals node.
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-fixFileNameNumberPattern(-fnp)
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This flag allows the user to take the hardwareRenderGlobals
filename as the initial filename pattern,
fix the frame number pattern in the filename in a unique way,
returns the new filename pattern. This does not change the
hardwareRenderGlobals's filename.
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-frame(-f)
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float
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Specify the frame to render.
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-fullRenderSupport(-frs)
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This flag may be used in the create or query context.
In the create context, it will force the renderer to abort and not
render any frames if the hardware is not fully supported.
In the query context, it will return whether full quality rendering
is supported on the current graphics system. Please see the graphics
card qualification charts for an explanation of limited support.
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-height(-h)
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uint
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Height. If not used, the height is taken from the render globals settings.
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-imageFileName(-ifn)
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This flag let people query the image name for a specified frame.
The frame can be specified using the "-frame" flag.
When no "-frame" is used, the
current frame number is used.
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-layer(-l)
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name
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Render the specified render layer.
Only this render layer will be rendered,
regardless of the renderable attribute value of the render layer.
The layer name will be appended to the output image file name.
The specified render layer becomes the current render layer before rendering,
and remains as current render layer after the rendering.
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-limitedRenderSupport(-lrs)
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This flag when used with query will return whether limited rendering is supported
on the current graphics system. Please see the graphics card qualification
charts for the current definition of limited support.
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-lowQualityLighting(-lql)
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Disable lighting evaluation per pixel (fragment).
Note: The values passed via the command will override settings stored in
the hardware render globals node.
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-noRenderView(-nrv)
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When turned on, the render view is not updated after image computation
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-notWriteToFile(-nwf)
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boolean
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This flag is set to true if the user does not want to write
the image to a file. It is set to false, otherwise.
The default value of the flag is "false".
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-printGeometry(-pg)
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Print the geomety objects as they get translated.
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-renderHardwareName(-rhw)
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This flag will create a graphics context and return the name of the
graphics hardware being used. The graphics hardware is determined by
creating an off screen buffer and querying the GL_RENDERER string
from OpenGL. If the off screen buffer cannot be created an empty
string is returned.
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-renderRegion(-reg)
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uint uint uint uint
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Render region. The parameters are 4 integers, indicating
left right bottom top
of the region.
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-renderSelected(-rs)
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Only renders the selected objects.
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-textureResolution(-res)
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uint
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Specify the desired resolution of baked textures.
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-width(-w)
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uint
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Width. If not used, the width is taken from the render globals settings.
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-writeAlpha(-a)
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Read the alpha channel of color buffer and return as tif file.
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-writeDepth(-d)
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Read the depth buffer and return as tif file.
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