iprEngine is undoable, queryable, and editable.
Command to create or edit an iprEngine. A iprEngine
is an object that watches for changes to shading
networks and automatically reshades to generate an
up-to-date image.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
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-copy(-cp)
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string
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Copies the deep raster file, as well as its related files, to the
new location.
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-defineTemplate(-dt)
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string
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Puts the command in a mode where any other flags and args are
parsed and added to the command template specified in the argument.
They will be used as default arguments in any subsequent
invocations of the command when templateName is set as the
current template.
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-estimatedMemory(-mem)
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Displays the estimated memory being used by IPR.
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-exists(-ex)
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Returns whether the
specified object exists or not. Other flags are ignored.
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-iprImage(-ipr)
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string
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Specify the ipr image to use.
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-motionVectorFile(-mvf)
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Returns the name of the motion vector file used by IPR.
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-object(-obj)
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name
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-region(-r)
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int int int int
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The coordinates of the region to be tuned.
The integers are in the sequence left bottom right top
or x1,y2 x2,y2
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-relatedFiles(-rel)
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Returns the names for the related files, e.g, the non-glow-non-blur image,
the motion vector file, and the depth-map files.
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-releaseIprImage(-rii)
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The ipr image should be released and
memory should be freed.
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-resolution(-res)
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The width and height of the ipr file.
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-scanlineIncrement(-sli)
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string
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Set the scanline increment percentage. If the height of
the region being update is 240 pixels, and the scanlineIncrement
is 10% then the image will refresh blocks of 24 scanlines.
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-showProgressBar(-spb)
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boolean
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Show progress bar during tuning.
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-startTuning(-st)
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An ipr image has been specified and now changes
to shading networks should force an image to be
produced.
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-stopTuning(-spt)
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Tuning should cease but ipr image should not be closed.
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-underPixel(-un)
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int int
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Get list of objects under the pixel sprcified.
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-update(-u)
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-updateDepthOfField(-udf)
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Force a refresh of depth-of-field.
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-updateLightGlow(-ulg)
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boolean
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Automatically update when light glow changes.
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-updateMotionBlur(-umb)
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boolean
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Automatically update when 2.5D motion blur changes.
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-updatePort(-up)
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string
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The name of the port that is to be updated when
pixel values are recomputed. (not currently supported)
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-updateShaderGlow(-usg)
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boolean
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Automatically update when shader glow changes.
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-updateShading(-us)
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boolean
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Automatically update shading.
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-updateShadowMaps(-usm)
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Force the shadow maps to be generated and an update to occur.
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-useTemplate(-ut)
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string
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Force the command to use a command template other than
the current one.
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