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makePaintable [-activate boolean] [-activateAll boolean] [-altAttribute string] [-attrType string] [-clearAll] [-remove] [-shapeMode string] [-uiName string] [string][string]
makePaintable is NOT undoable, queryable, and NOT editable.
Make attributes of nodes paintable to Attribute Paint Tool.
This command is used to register new attributes to the
Attribute Paint tool as paintable. Once registered the
attributes will be recognized by the Attribute Paint tool
and the user will be able to paint them.
None
In query mode, return type is based on queried flag.
attributes, paint
artAttrCtx, artAttrPaintVertexCtx, artFluidAttrCtx, artPuttyCtx, artSelectCtx, artSetPaintCtx, artUserPaintCtx
activate, activateAll, altAttribute, attrType, clearAll, remove, shapeMode, uiName
Long name (short name) |
Argument types |
Properties |
-activate(-ac)
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boolean
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Activate / deactivate the given paintable attribute. Used
to filter out some nodes in the attribute paint tool.
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-activateAll(-aca)
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boolean
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Activate / deactivate all the registered paintable attributes. Used
to filter out some nodes in the attribute paint tool.
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-altAttribute(-aa)
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string
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Define an alternate attribute which will also receive the same
values. There can be multiple such flags.
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-attrType(-at)
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string
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Paintable attribute type.
Supported types: intArray, doubleArray, vectorArray, multiInteger, multiFloat, multiDouble, multiVector.
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-clearAll(-ca)
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Removes all paintable attribute definitions.
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-remove(-rm)
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Make the attribute not paintable any more.
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-shapeMode(-sm)
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string
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This flag controls how Artisan correlates the paintable node to a
corresponding shape node. It is used for attributes of type multi
of multi, where the first multi dimension corresponds to the shape
index (i.e. cluster nodes). At present, only one value of this flag
is supported: "deformer". By default this flag is an empty string,
which means that there is a direct indexing (no special mapping
required) of the attribute with respect to vertices on the shape.
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-uiName(-ui)
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string
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UI name. Default is the attribute name.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can be used more than once in a command.
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// Make particle.mass paintable.
makePaintable -attrType "doubleArray" "particle" "mass";
// Make particle.goalPP paintable, with a ui name myGoalPP.
// Also make the goalPP0 attribute painted simultaneously
makePaintable -attrType "doubleArray" -ui "myGoalPP" -altAttribute "goalPP0" "particle" "goalPP";
// Make weightGeometryFilter.weights paintable. Define
// weightGeometryFilter as a deformer node.
makePaintable -attrType "multiFloat" -sm "deformer" "weightGeometryFilter" "weights";
// Make all the attributes paintable on the artAttrPaintTest node.
makePaintable -attrType "intArray" "artAttrPaintTest" "intArray";
makePaintable -attrType "doubleArray" "artAttrPaintTest" "dblArray";
makePaintable -attrType "vectorArray" "artAttrPaintTest" "vecArray";
makePaintable -attrType "multiInteger" "artAttrPaintTest" "intMulti";
makePaintable -attrType "multiFloat" "artAttrPaintTest" "fltMulti";
makePaintable -attrType "multiDouble" "artAttrPaintTest" "dblMulti";
makePaintable -attrType "multiVector" "artAttrPaintTest" "flt3Multi";
makePaintable -attrType "multiVector" "artAttrPaintTest" "dbl3Multi";