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pickWalk [-direction string] [-type string]
[objects]
pickWalk is undoable, NOT queryable, and NOT editable.
The pickWalk command allows you to quickly change the selection list
relative to the nodes that are currently selected. It is called
pickWalk, because it walks from one selection list to another
by unselecting what's currently selected, and selecting nodes that
are in the specified direction from the currently selected list.
If you specify objects on the command line, the pickWalk command
will walk from those objects instead of the selected list.
If the -type flag is instances, then the left and right direction will
walk to the previous or next instance of the same selected dag node.
string[] | A list of the newly selected items |
direction, type
Long name (short name) |
Argument types |
Properties |
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-direction(-d)
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string
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The direction to walk from the node. The choices are
up | down | left | right | in | out. up walks to the parent node,
down to the child node, and left and right to the sibling nodes.
If a CV on a surface is selected, the left and right directions walk
in the U parameter direction of the surface, and the up and down directions
walk in the V parameter direction.
In and out are only used if the type flag is 'latticepoints'.
Default is right.
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-type(-typ)
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string
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The choices are nodes | instances | edgeloop | edgering | faceloop | keys | latticepoints | motiontrailpoints.
If type is nodes, then the left and right direction walk to the next dag siblings.
If type is instances, the left and right direction walk to the previous or next
instance of the same dag node.
If type is edgeloop, then the edge loop starting at the first selected edge will
be selected.
If type is edgering, then the edge ring starting at the first selected edge will
be selected.
If type is faceloop, and there are two connected quad faces selected which define
a face loop, then that face loop will be selected.
edgeloop, edgering and faceloop all remember which was the first edge or faces
selected for as long as consecutive selections are made by this command. They
use this information to determine what the "next" loop or ring selection should
be. Users can make selections forwards and backwards by using the direction
flag with "left" or "right".
If type is motiontrailpoints, then the left and right direction walk to the previous
or next motion trail points respectively.
Default is nodes.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can be used more than once in a command.
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// Given the transforms A and B which are parented to a transform C,
// and C is instanced with parents D and E.
pickWalk -d right A
// Result: B //
select |E|C
pickWalk -d up
// Result: E //
select |E|C
pickWalk -typ instances -d left
// Result: /E/D //
// The pickWalk command also works on CVs and edit points
select nurbPlaneShape1.cv[2][1];
pickWalk -d right;
// Result: nurbPlaneShape1.cv[3][1] //
pickWalk -d up;
// Result: nurbPlaneShape1.cv[3][2] //
select curveShape2.ep[1];
pickWalk -d left;
// Result: curveShape2.ep[0] //
// Create a poly plane to test loop and ring selections
polyPlane -w 1 -h 1 -sx 10 -sy 10 -ax 0 1 0 -cuv 2 -ch 1;
// ,Result:, pPlane1 polyPlane1 //
select -r pPlane1.e[114] ;
pickWalk -type "edgeloop";
// ,Result:, pPlane1.e[9] pPlane1.e[30] pPlane1.e[51] pPlane1.e[72] pPlane1.e[93] pPlane1.e[114] pPlane1.e[135] pPlane1.e[156] pPlane1.e[177] pPlane1.e[198] //
pickWalk -type "edgeloop" -d left;
// ,Result:, pPlane1.e[7] pPlane1.e[28] pPlane1.e[49] pPlane1.e[70] pPlane1.e[91] pPlane1.e[112] pPlane1.e[133] pPlane1.e[154] pPlane1.e[175] pPlane1.e[196] //
pickWalk -type "edgeloop" -d left;
// ,Result:, pPlane1.e[5] pPlane1.e[26] pPlane1.e[47] pPlane1.e[68] pPlane1.e[89] pPlane1.e[110] pPlane1.e[131] pPlane1.e[152] pPlane1.e[173] pPlane1.e[194] //
pickWalk -type "edgeloop" -d right;
// ,Result:, pPlane1.e[7] pPlane1.e[28] pPlane1.e[49] pPlane1.e[70] pPlane1.e[91] pPlane1.e[112] pPlane1.e[133] pPlane1.e[154] pPlane1.e[175] pPlane1.e[196] //
pickWalk -type "edgeloop" -d right;
// ,Result:, pPlane1.e[9] pPlane1.e[30] pPlane1.e[51] pPlane1.e[72] pPlane1.e[93] pPlane1.e[114] pPlane1.e[135] pPlane1.e[156] pPlane1.e[177] pPlane1.e[198] //
// After going "left" twice and then "right" twice we are now back to the original edge loop selection.
// select a couple of connected faces to walk.
select -r pPlane1.f[44] pPlane1.f[54] ;
pickWalk -type "faceloop";
// ,Result:, pPlane1.f[4] pPlane1.f[14] pPlane1.f[24] pPlane1.f[34] pPlane1.f[44] pPlane1.f[54] pPlane1.f[64] pPlane1.f[74] pPlane1.f[84] pPlane1.f[94] //
pickWalk -type "faceloop" -d left;
// ,Result:, pPlane1.f[5] pPlane1.f[15] pPlane1.f[25] pPlane1.f[35] pPlane1.f[45] pPlane1.f[55] pPlane1.f[65] pPlane1.f[75] pPlane1.f[85] pPlane1.f[95] //
pickWalk -type "faceloop" -d left;
// ,Result:, pPlane1.f[6] pPlane1.f[16] pPlane1.f[26] pPlane1.f[36] pPlane1.f[46] pPlane1.f[56] pPlane1.f[66] pPlane1.f[76] pPlane1.f[86] pPlane1.f[96] //
pickWalk -type "faceloop" -d right;
// ,Result:, pPlane1.f[5] pPlane1.f[15] pPlane1.f[25] pPlane1.f[35] pPlane1.f[45] pPlane1.f[55] pPlane1.f[65] pPlane1.f[75] pPlane1.f[85] pPlane1.f[95] //
pickWalk -type "faceloop" -d right;
// ,Result:, pPlane1.f[4] pPlane1.f[14] pPlane1.f[24] pPlane1.f[34] pPlane1.f[44] pPlane1.f[54] pPlane1.f[64] pPlane1.f[74] pPlane1.f[84] pPlane1.f[94] //