polyAutoProjection is undoable, queryable, and editable.
Projects a map onto an object, using several orthogonal projections
simultaneously.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
|
-createNewMap(-cm)
|
boolean
|
|
|
Create a new UV set, as opposed to editing the current one,
or the one given by the -uvSetName flag.
|
|
-layout(-l)
|
int
|
|
|
What layout algorithm should be used:
0 UV pieces are set to no layout.
1 UV pieces are aligned along the U axis.
2 UV pieces are moved in a square shape.
|
|
-optimize(-o)
|
int
|
|
|
Use two different flavors for the cut generation.
0 Every face is assigned to the best plane. This optimizes the
map distortion.
1 Small UV pieces are incorporated into larger ones, when the
extra distortion introduced is reasonable. This tends to produce fewer
UV pieces.
|
|
-percentageSpace(-ps)
|
float
|
|
|
When layout is set to square, this value is a percentage of
the texture area which is added around each UV piece. It can be
used to ensure each UV piece uses different pixels in the texture.
Maximum value is 5 percent.
|
|
-planes(-p)
|
int
|
|
|
Number of intermediate projections used. Valid numbers
are 4, 5, 6, 8, and 12.
C: Default is 6.
|
|
-projectBothDirections(-pb)
|
boolean
|
|
|
This flag specifies which reference to use.
If "on" : projections are mirrored on directly opposite faces.
If "off" : projections are not mirrored on opposite faces.
C: Default is "off".
Q: When queried, this flag returns an integer.
|
|
-scaleMode(-sc)
|
int
|
|
|
How to scale the pieces, after projections:
0 No scale is applied.
1 Uniform scale to fit in unit square.
2 Non proportional scale to fit in unit square.
|
|
-skipIntersect(-si)
|
boolean
|
|
|
When on, self intersection of UV pieces are not
tested. This makes the projection faster and produces fewer pieces,
but may lead to overlaps in UV space.
|
|
-uvSetName(-uvs)
|
string
|
|
|
Specifies the name of the UV set to edit uvs on. If not
specified will use the current UV set if it exists.
When createNewMap is on, the name is used to generate a new
unique UV set name.
|
|
-worldSpace(-ws)
|
boolean
|
|
|
This flag specifies which reference to use.
If "on" : all geometrical values are taken in world reference.
If "off" : all geometrical values are taken in object reference.
C: Default is "on".
Q: When queried, this flag returns an integer.
|
|
Common flags |
-caching(-cch)
|
boolean
|
|
|
Toggle caching for all attributes so that no recomputation is needed.
|
|
-constructionHistory(-ch)
|
boolean
|
|
|
Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
|
|
-name(-n)
|
string
|
|
|
Give a name to the resulting node.
|
|
-nodeState(-nds)
|
int
|
|
|
Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
|
|
Global Values |
-insertBeforeDeformers(-ibd)
|
boolean
|
|
|
This flag specifies if the projection node should be inserted before
or after deformer nodes already applied to the shape. Inserting the
projection after the deformer leads to texture swimming during
animation and is most often undesirable.
C: Default is on.
|
|
-layoutMethod(-lm)
|
int
|
|
|
Set which layout method to use:
0 Block Stacking.
1 Shape Stacking.
|
|
-pivot(-pvt)
|
linear linear linear
|
|
|
This flag specifies the pivot for scaling and rotation.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
|
|
-pivotX(-pvx)
|
linear
|
|
|
This flag specifies the X pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
|
|
-pivotY(-pvy)
|
linear
|
|
|
This flag specifies the Y pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
|
|
-pivotZ(-pvz)
|
linear
|
|
|
This flag specifies the Z pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
|
|
-rotate(-ro)
|
angle angle angle
|
|
|
This flag specifies the rotation angles around X, Y, Z.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
|
|
-rotateX(-rx)
|
angle
|
|
|
This flag specifies the rotation angle around X.
C: Default is 0.0.
Q: When queried, this flag returns a float.
|
|
-rotateY(-ry)
|
angle
|
|
|
This flag specifies the rotation angle around Y.
C: Default is 0.0.
Q: When queried, this flag returns a float.
|
|
-rotateZ(-rz)
|
angle
|
|
|
This flag specifies the rotation angle around Z.
C: Default is 0.0.
Q: When queried, this flag returns a float.
|
|
-scale(-s)
|
float float float
|
|
|
This flag specifies the scaling vector.
C: Default is 1.0 1.0 1.0.
Q: When queried, this flag returns a float[3].
|
|
-scaleX(-sx)
|
float
|
|
|
This flag specifies X for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
|
|
-scaleY(-sy)
|
float
|
|
|
This flag specifies Y for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
|
|
-scaleZ(-sz)
|
float
|
|
|
This flag specifies Z for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
|
|
-translate(-t)
|
linear linear linear
|
|
|
This flag specifies the translation vector.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
|
|
-translateX(-tx)
|
linear
|
|
|
This flag specifies the X translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
|
|
-translateY(-ty)
|
linear
|
|
|
This flag specifies the Y translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
|
|
-translateZ(-tz)
|
linear
|
|
|
This flag specifies the Z translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
|
|